[osg-users] error build

Robert Osfield robert.osfield at gmail.com
Thu May 28 03:33:19 PDT 2015

Hi Joshua,

On 28 May 2015 at 11:15, Joshua Robinson <shooki.robinson at gmail.com> wrote:
> cmake version
> So far no problem with cmake. Built lots of project with it, no problems.

There isn't anything else I can suggest as the output from cmake
doesn't provide any clues to what might be amiss.  I don't have a
Linux Mint install to test against, so can't personally test it.

The best I can suggest right now would be to try commenting out some
of the FIND_PACKAGE(..) entries in the OpenSceneGraph/CMakeLists.txt.
Search for the line "# Common to all platforms except android:", after
this is a search of mostly optional packages that are only required
for particular plugins and node kits.

The core OSG just depends upon Cmake, C++ and OpenGL, with osgViewer
adding a GLX/X11 dependency under Linux for windowing, and pthreads
for threading under Unices.  The rest of the dependencies are
optionally so you can be pretty savage with removing stuff.  In theory
CMake should be doing this for you, disabling things that it can't

If we can isolate what is causing the problem then will have a chance
getting a fix checked into the OSG-3.2 and OSG-svn/trunk branches.  As
we are open source community we need users with the problems in front
of them to pitch in and help fix them, these especially important for
niche platform combinations that have fewer developers testing things


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