[osg-users] Regarding Converting 3ds Max file in OSG format

HITESH Singhal ug201211016 at iitj.ac.in
Tue Jun 23 05:37:24 PDT 2015


Ohhk. So this is it, Thanks Sir for your help. I'll be in touch with you.

-- 
Regards
Hitesh Singhal
Electrical Engineering
+91-8386837430


On Tue, Jun 23, 2015 at 5:58 PM, Jan Ciger <jan.ciger at gmail.com> wrote:

> On Tue, Jun 23, 2015 at 2:20 PM, HITESH Singhal <ug201211016 at iitj.ac.in>
> wrote:
> > I was asking all that because I'm working on a software named VIZARD and
> it
> > supports only OSG files. I have no option using any file other then OSG.
> So
> > where can I find 3d Shopping Mall model in osg files directly. Any
> > suggestion?
> >
>
> You won't find one. OSG is format specific to OpenSceneGraph, no
> graphic software can export that directly. AFAIK, Vizard is
> OpenSceneGraph + some Python, so you should be able to use any formats
> that OSG can handle. However, as I said, you will need to
> convert/rework/adapt any models you download, there is no way around
> it.
>
> At least OSG can load quite a few different file formats - Unreal
> Engine I was working with as well can deal with only .obj and .fbx and
> even then it loads only the mesh - no materials whatsoever (i.e. no
> textures or even vertex colors). The material import/export from any
> modelling tool you may want to use is completely up to you. And that
> is a big commercial engine ...
>
> J.
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> osg-users at lists.openscenegraph.org
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>
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