<div dir="ltr">Ohhk. So this is it, Thanks Sir for your help. I'll be in touch with you.</div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature"><div dir="ltr"><div><span style="color:rgb(136,136,136)">-- </span><br style="color:rgb(136,136,136)"><div dir="ltr" style="color:rgb(136,136,136)"><font color="#000000">Regards</font></div></div>Hitesh Singhal<div>Electrical Engineering<br><div>+91-8386837430<br><div><br></div></div></div></div></div></div>
<br><div class="gmail_quote">On Tue, Jun 23, 2015 at 5:58 PM, Jan Ciger <span dir="ltr"><<a href="mailto:jan.ciger@gmail.com" target="_blank">jan.ciger@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On Tue, Jun 23, 2015 at 2:20 PM, HITESH Singhal <<a href="mailto:ug201211016@iitj.ac.in">ug201211016@iitj.ac.in</a>> wrote:<br>
> I was asking all that because I'm working on a software named VIZARD and it<br>
> supports only OSG files. I have no option using any file other then OSG. So<br>
> where can I find 3d Shopping Mall model in osg files directly. Any<br>
> suggestion?<br>
><br>
<br>
</span>You won't find one. OSG is format specific to OpenSceneGraph, no<br>
graphic software can export that directly. AFAIK, Vizard is<br>
OpenSceneGraph + some Python, so you should be able to use any formats<br>
that OSG can handle. However, as I said, you will need to<br>
convert/rework/adapt any models you download, there is no way around<br>
it.<br>
<br>
At least OSG can load quite a few different file formats - Unreal<br>
Engine I was working with as well can deal with only .obj and .fbx and<br>
even then it loads only the mesh - no materials whatsoever (i.e. no<br>
textures or even vertex colors). The material import/export from any<br>
modelling tool you may want to use is completely up to you. And that<br>
is a big commercial engine ...<br>
<div class="HOEnZb"><div class="h5"><br>
J.<br>
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