[osg-users] Advice on how to implement custom file format

Aaron Andersen aaron at fosslib.net
Sun Aug 16 14:11:27 PDT 2015


Hello,

I'm planning to render a custom (preexisting) map file format using  
osg and was looking for some guidance. I haven't been using osg for  
that long so I figure it is worth asking if there is either a way to  
adapt some existing code in the library to fit this custom format, or  
if not, what people might suggest as a good way to go about  
implementing loading and rendering this map file format with osg.

The map is composed of individual 3d mesh tiles of variable size that  
are "snapped" together side by side somewhat similar to toy Lego  
blocks. Most mesh tiles are relatively small so there are a large  
number of these mesh tiles required to draw the map. As for the file  
format itself, the map is broken up spatially into many separate files  
(known as "regions").

I wish to write some code so that the map will be read into my  
application and populate the scene graph seamlessly so there won't  
need to be a loading screen every time the camera zooms to a new area  
of the map. The maps stored in this format are *way* too large to load  
into memory all at once, so I will need to stream data in as the  
camera approaches new areas and out as it leaves other areas, always  
keeping the scene graph up to date.

I should mention that the map file format is a little peculiar in that  
none of the 3d mesh tiles have any absolute position information  
listed at all. Each and every mesh tile is placed relative to the an  
adjacent mesh tile. I can arbitrarily choose any mesh tile from a map  
file and place it at 0,0,0 and from there start placing adjacent  
tiles, and for each adjacent tile place the adjacent tiles,  
recursively over and over, to build up the map. I mention this  
placement peculiarity because it means that I can only ever know the  
absolute position of any mesh tile that is relatively close to the  
camera (ie. the area of the map I'm currently rendering).

If any clarification is required please let me know and thank you  
kindly for any advice anyone can offer me.

Aaron Andersen




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