[osg-users] Volume image crash on the latest version of Nvidia driver

Robert Osfield robert.osfield at gmail.com
Thu Aug 6 04:32:24 PDT 2015

Hi Clement,

I have now ported the RayTracedTechnique shaders all across to use an int
variable for the sampling loop and this fixes the hang when running with
your model.  I have checked this fix into OSG-svn/trunk, 3.4 branch and 3.2
branch and OpenSceneGraph-Data/trunk.  This fix will required a OSG-3.2.3

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