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Rendering large databases (0,7 TB raw data and more) often causes the operating system or any part of it to crash. While using 64 OS, the limit is pushed away, it is not solved.
Let us assume a virtual renderering setup:
/myWorkingDirectory
/myWorkingDirectory/output
/myWorkingDirectory/source/dem/ /myWorkingDirectory/source/orthophoto/
Machine { hostname localhost processes 8 }
#!/bin/sh vpbmaster --machines machinepool.txt\ --notify-level ALWAYS\ --geocentric\ --terrain\ --compressed\ -d source/dem \ -t source/orthophoto \ -o output/terrain.ive
Now, to compile your dataset using this script, type:
cd /myWorkingDirectory ./compile.sh
The vpbmaster now runs as usual, and creates the following folder an files:
If your run is canceled, or due to OS reasons your tasks fail, you can restart your build process in three alternative ways:
To resume a build process, just go to your working directory and call vpbmaster with your specified task file list:
cd /myWorkingDirectory vpbmaster --tasks build_master.tasks
Now vpbmaster does NOT build up a new tasklist and new taskfiles, but he just uses existing taskfiles and skips all tasks which are already finished.