<div dir="ltr"><div></div><div>Fast answer:<br></div><div><br></div><div>Interaction:<br></div><div>1) Setup intersector mask and node masks correctly (not to intersect with buildings as instance)<br></div><div><br></div><div>Visualization:<br></div><div>2) Use separate post-render osg::Camera (don't set clear color bit in clearMask) for draggers or use renderbins + some kind of depth dest disabling.</div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">ср, 24 мар. 2021 г. в 19:07, <a href="mailto:mirr...@gmail.com">mirr...@gmail.com</a> <<a href="mailto:mirro187@gmail.com">mirro187@gmail.com</a>>:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">win10&osg3.6.4<div>///code</div><div><div>SceneCore::TranslateAxisDragger* dTranslateAxisDragger = new SceneCore::TranslateAxisDragger();</div><div><span style="white-space:pre-wrap">       </span>dTranslateAxisDragger->setupDefaultGeometry();</div><div><span style="white-space:pre-wrap">        </span>dTranslateAxisDragger->setAxisLineWidth(5.0f);</div><div><span style="white-space:pre-wrap">        </span>dTranslateAxisDragger->setPickCylinderRadius(0.05f);</div><div><span style="white-space:pre-wrap">  </span>dTranslateAxisDragger->setConeHeight(0.2f);</div><div><span style="white-space:pre-wrap">   </span>dTranslateAxisDragger->setHandleEvents(true);</div><div><span style="white-space:pre-wrap"> </span>dTranslateAxisDragger->setActivationModKeyMask(osgGA::GUIEventAdapter::MODKEY_CTRL);</div><div><span style="white-space:pre-wrap">  </span>_mapDragger.insert(std::pair<DraggerType,osg::ref_ptr<osgManipulator::Dragger> >(DT_TRANSLATE, dTranslateAxisDragger));</div></div><div><br></div><div><img alt="QQ图片20210324183952.png" src="cid:8888612c-79f6-45b5-b2aa-2e84e5e8dbc6" width="455px" height="387px"><br></div><div><br></div>

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