<div dir="ltr"><div><br></div><div><span id="gmail-docs-internal-guid-7c4729be-7fff-2990-419f-cd72ae9c861e"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">AlphaPixel Software Development and OpenSceneGraph Professional Services have released OVR_MultiView2 extension support for OpenSceneGraph to greatly improve performance of OpenSceneGraph on multi-view applications (VR/AR, Holographic).</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">Working together, AlphaPixel and Robert Osfield, project lead of OpenSceneGraph, have integrated support for the OpenGL extension called GL_OVR_multiview2 ( </span><a href="https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview2.txt" style="text-decoration-line:none"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-line:underline;vertical-align:baseline;white-space:pre-wrap">https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview2.txt</span></a><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap"> ). This extension can significantly decrease rendering overhead when producing 3d content for displays with multiple viewpoints, including Virtual Reality, Augmented Reality and Holographic systems. AlphaPixel originally developed this code for a client using the VARJO VR/AR headsets and then funded Robert and OpenSceneGraph Professional Services to adapt and integrate the code into mainline OpenSceneGraph to make it available for all users.</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">MultiView2 allows an OpenGL program to render a scene once while the GPU rasterizes it multiple times from slightly different viewpoints, making production of stereo parallax views substantially faster where the CPU-side cull and draw operations are expensive. This optimization can reduce the time penalty of drawing additional related views by up to 90%, which can nearly double stereo framerate, or make scenes with more than two views many times faster. This is especially effective on 4-channel displays like foveated xR headsets such as VARJO ( </span><a href="https://developer.varjo.com/docs/native/foveated-rendering-api" style="text-decoration-line:none"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-line:underline;vertical-align:baseline;white-space:pre-wrap">https://developer.varjo.com/docs/native/foveated-rendering-api</span></a><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap"> ).</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">Prototype support is also included for plenoptic/holographic/lightfield displays such as the Leia Inc Lume Pad lightfield Android tablet ( </span><a href="https://www.lume-pad.com/" style="text-decoration-line:none"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-line:underline;vertical-align:baseline;white-space:pre-wrap">https://www.lume-pad.com/</span></a><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap"> ), and the architecture is also well-suited for driving displays such as the Avalon Holographics 29” Holographic Display ( <a href="https://www.avalonholographics.com/products">https://www.avalonholographics.com/products</a> ). AlphaPixel is currently working to produce a demo application including source for the Lume Pad.</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">These new performance capabilities are available now in the OpenSceneGraph GitHub repository.</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">AlphaPixel Software development ( </span><a href="http://alphapixeldev.com/" style="text-decoration-line:none"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-line:underline;vertical-align:baseline;white-space:pre-wrap">http://alphapixeldev.com/</span></a><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap"> ), founded in 2004 in Evergreen, Colorado is a consulting and contracting software developer specializing in 3D, GIS, digital imaging and aerospace for clients large and small around the world.</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">OpenSceneGraph Professional Services ( </span><a href="https://www.openscenegraph.com/" style="text-decoration-line:none"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-line:underline;vertical-align:baseline;white-space:pre-wrap">https://www.openscenegraph.com/</span></a><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap"> ), founded in 2001 by OpenSceneGraph co-founder and project lead Robert Osfield, develops and improves the Open Source toolkits OpenSceneGraph and VulkanSceneGraph.</span></p></span><br class="gmail-Apple-interchange-newline"></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><table style="padding:0px;margin:10px 0;border:none"><tbody><tr><td style="vertical-align:middle;padding:0 7px 0 0"><img alt="Company logo" height="75" src="https://storage.googleapis.com/signaturesatori/customer-C03ciuov6/images/companyLogo/nnjlY.png" width="74"></td><td style="border-left:3px solid #e8e8e8;padding:7px 0 0 10px">
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