<div dir="auto">Hey, i advice you to use vcpkg to compile and build your library.<div dir="auto"><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">Le mer. 10 mars 2021 à 13:04, <a href="mailto:mirr...@gmail.com">mirr...@gmail.com</a> <<a href="mailto:mirro187@gmail.com">mirro187@gmail.com</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>win10&osg3.6.4&gl3&cmake</div><div><img alt="QQ图片20210310200048.png" width="534px" height="382px" src="cid:41b69cfa-9dbd-415c-88e1-fbe6e33b2bf2"><br></div><div><br></div><div>1>------ Build started: Project: osg, Configuration: Debug x64 ------</div><div>1>  Depth.cpp</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Depth.cpp(34): error C3861: 'glDepthRangef': identifier not found</div><div>1>  Shader.cpp</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(590): error C2065: 'GL_NUM_SHADER_BINARY_FORMATS': undeclared identifier</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(595): error C2065: 'GL_SHADER_BINARY_FORMATS': undeclared identifier</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(601): error C3861: 'glShaderBinary': identifier not found</div><div>1>  Generating Code...</div><div>2>------ Build started: Project: osgUtil, Configuration: Debug x64 ------</div><div>2>  RenderStage.cpp</div><div>2>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\RenderStage.cpp(1360): error C3861: 'glClearDepthf': identifier not found</div>

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