<div>win10&osg3.6.4&gl3&cmake</div><div><img alt="QQ图片20210310200048.png" data-iml="1334936.6999999983" width="534px" height="382px" src="cid:41b69cfa-9dbd-415c-88e1-fbe6e33b2bf2"><br></div><div><br></div><div>1>------ Build started: Project: osg, Configuration: Debug x64 ------</div><div>1>  Depth.cpp</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Depth.cpp(34): error C3861: 'glDepthRangef': identifier not found</div><div>1>  Shader.cpp</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(590): error C2065: 'GL_NUM_SHADER_BINARY_FORMATS': undeclared identifier</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(595): error C2065: 'GL_SHADER_BINARY_FORMATS': undeclared identifier</div><div>1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(601): error C3861: 'glShaderBinary': identifier not found</div><div>1>  Generating Code...</div><div>2>------ Build started: Project: osgUtil, Configuration: Debug x64 ------</div><div>2>  RenderStage.cpp</div><div>2>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\RenderStage.cpp(1360): error C3861: 'glClearDepthf': identifier not found</div>

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