<div><div>I tried to implement it by referring to FlightGear's Secondary_lights.frag, but it is an application problem and the desired effect does not come out.</div><div><br></div><div>Could you please tell me a bit if you implemented the effect using Shader?</div></div><br><div>Thank you.</div><div class="gmail_quote"><div dir="auto" class="gmail_attr">2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성:<br/></div><blockquote class="gmail_quote" style="margin: 0 0 0 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div dir="ltr"><div>Have a look at the osglightpoint example that illustrates how to use the osgSim::LightPointNode.<br></div><div><br></div><div>These days though, I'd use shaders....<br></div></div>
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