<div dir="ltr"><div>Greetings. </div><div> </div><div>Using OSG 3.6.3, we have experimented with the 'osgwindows' example, loading a test model and observing the VRAM usage. </div><div><br></div><div>We saw that having two graphics context, set to each camera of the two windows (as in the example) has twice the VRAM footprint usage compared to using a single graphics context, camera and window.</div><div> </div><div>Is there a multi-thread safe way to only have a single VRAM footprint usage, using two graphics contexts/cameras/windows ?</div><div> </div><div>We have tried "sharing" the first graphics context to the 'traits->sharedContext' of the second window. </div><div><br></div><div>This seems to have given us the the desired effect of single VRAM footprint usage, but any multi-threading model seems to be unstable, not functional.</div><div> </div><div>Thank you!</div><div><br></div><div>- Vaillancourt</div></div>
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