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    Hi,<br>
    <br>
    Yes, indeed - I actually tried disabling vsync and it rendered
    blazing fast and out of control. :-) But I want vsync and it's okay
    to be stuck at 60Hz. But even with vsync enabled draw shouldn't be
    that long, should it? It appears as if it takes a long time to draw
    with no room for more geometry or operations, although I suspect
    this is not the case but something weird is going on with the buffer
    swapping or similar. And especially since it sometimes drops down to
    a short draw after a while.<br>
    <br>
    BTW, please sign your messages with your name, it doesn't show here
    if coming via the old <a class="moz-txt-link-abbreviated" href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a> address,
    nor does your e-mail address.<br>
    <br>
    Regards,<br>
    Andreas<font size="2" color="black"><span
        style="font-size:0.8em;color:black"><br>
        <br>
      </span></font><font size="2" color="black"><span
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    <div class="moz-cite-prefix">On 2020-08-13 14:01, OpenSceneGraph
      Users wrote:<br>
    </div>
    <blockquote type="cite"
cite="mid:mailman.9860.1597320120.3538.osg-users-openscenegraph.org@lists.openscenegraph.org">
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      <p>Hi,</p>
      <p>Frame rate stuck at 60Hz usually means vertical sync is on.</p>
      <p id="reply-intro">On 2020-08-13 13:32, OpenSceneGraph Users
        wrote:</p>
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        <div id="replybody1">
          <div>Hi,<br>
            <br>
            It's been a while since I tested rendering performance on my
            development machine and now I'm experiencing something
            vaguely familiar and quite annoying. Even with a very simple
            model, the statistics feature ('s') in the osgviewer
            application (3.6.4) reports a draw process taking over 16ms
            so that the rendering just barely makes it at 60Hz, see the
            attached screenshot. Sometimes it drops down to a short draw
            after a while, for no apparent reason, but more often it
            stays this long.<br>
            <br>
            This makes me doubt any further performance investigations,
            now knowing whether additional operations in a frame will
            make draw go over the 16.7ms limit or not.<br>
            <br>
            I vaguely recognize this from way back but I can't remember
            the cause, and I can't find anything about it in previous
            osg-users discussions. It feels like it's waiting for buffer
            swapping or something, and I wouldn't be surprised if it's
            something obvious that I should know. Maybe it's just the
            statistics reporting incorrectly? Does anyone recognize this
            and do you have any suggestions? It works on my older laptop
            but not on two of my desktop computers. My config below:<br>
            <br>
            Intel i7-4790K 4GHz<br>
            16 GB RAM<br>
            GeForce GTX 970 with latest 451.67 drivers<br>
            Win10 Home<br>
            OSG 3.6.4<br>
            <br>
            Regards,<br>
            Andreas<span style="color: black; font-size: small;"><span
                style="font-size: 0.8em; color: black;"><br>
                <br>
              </span></span></div>
          <p><br>
          </p>
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