<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">I am definitely interested in collaborating on this. Some things remain incomplete in the current port. I’ll share the working example I got up and running soon, so that will fill in one of the gaps<div class=""><br class=""></div><div class="">Another current issue is the patchy browser support for multithreaded WebAssembly and OSG requiring multithreading (at least at compile time). I mentioned this previously on the list, but I think a port of OpenThreads specifically to handle the stub functionality in single-threaded WebAssembly mode would open up browser support hugely. Other projects like Google Earth have had to do the same work.</div><div class=""><br class=""></div><div class="">The port of osgEarth’s glTF plugin to OSG could also benefit from some additional work to enable remote resource fetching. At the moment I’ve only ported the local resource path.</div><div class=""><br class=""></div><div class="">Kind regards,</div><div class="">Phil.<br class=""><div><br class=""><blockquote type="cite" class=""><div class="">On 27/05/2020, at 4:03 AM, OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" class="">osg-users@lists.openscenegraph.org</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div dir="ltr" class="">We have also dabbled in OSG on Emscripten with partial success. We may be pursuing it in the future. Remo in Switzerland also got most of OSG and osgEarth working on Emscripten within the last couple of years. I can put you in touch if you're pursuing this.<div class=""><br class=""></div><div class="">Good luck. It's complicated but can be made to work with dedication.</div></div><br class=""><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, May 24, 2020 at 3:22 PM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" class="">osg-users@lists.openscenegraph.org</a>> wrote:<br class=""></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr" class="">Thanks once again!</div><br class=""><div class="gmail_quote"><div class="gmail_attr" dir="ltr">On Sun, May 24, 2020 at 11:14 PM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" target="_blank" class="">osg-users@lists.openscenegraph.org</a>> wrote:<br class=""></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left:1px solid rgb(204,204,204)"><div class="">I should also have pointed out the build script: <a href="https://github.com/MozillaReality/OpenSceneGraph/blob/mozilla-master/PlatformSpecifics/WebAssembly/build-wasm.sh" target="_blank" class="">https://github.com/MozillaReality/OpenSceneGraph/blob/mozilla-master/PlatformSpecifics/WebAssembly/build-wasm.sh</a><div class=""><br class=""></div><div class="">and a precompiled release of the libs and plugins:</div><div class=""><a href="https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm+mozilla-gltf" target="_blank" class="">https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm%2Bmozilla-gltf</a></div><div class=""><br class=""></div><div class="">Kind regards,</div><div class="">Phil.<br class=""><div class=""><br class=""></div></div></div></blockquote></div></blockquote></div></div></blockquote></div><br class=""></div></body></html>