<div dir="ltr">We have also dabbled in OSG on Emscripten with partial success. We may be pursuing it in the future. Remo in Switzerland also got most of OSG and osgEarth working on Emscripten within the last couple of years. I can put you in touch if you're pursuing this.<div><br></div><div>Good luck. It's complicated but can be made to work with dedication.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, May 24, 2020 at 3:22 PM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Thanks once again!</div><br><div class="gmail_quote"><div class="gmail_attr" dir="ltr">On Sun, May 24, 2020 at 11:14 PM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left:1px solid rgb(204,204,204)"><div>I should also have pointed out the build script: <a href="https://github.com/MozillaReality/OpenSceneGraph/blob/mozilla-master/PlatformSpecifics/WebAssembly/build-wasm.sh" target="_blank">https://github.com/MozillaReality/OpenSceneGraph/blob/mozilla-master/PlatformSpecifics/WebAssembly/build-wasm.sh</a><div><br></div><div>and a precompiled release of the libs and plugins:</div><div><a href="https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm+mozilla-gltf" target="_blank">https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm%2Bmozilla-gltf</a></div><div><br></div><div>Kind regards,</div><div>Phil.<br><div><br><blockquote type="cite"><div>On 25/05/2020, at 8:54 AM, OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a>> wrote:</div><br><div><div dir="ltr">Thanks Phil!!! These are really good insights<br></div><br><div class="gmail_quote"><div class="gmail_attr" dir="ltr">On Sun, May 24, 2020 at 10:44 PM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left:1px solid rgb(204,204,204)"><div>I’ve done a build of OSG for the web (using Emscripten and WebAssembly):<div><br></div><div><font color="#0068da"><span><u><a href="https://github.com/MozillaReality/OpenSceneGraph" target="_blank">https://github.com/MozillaReality/OpenSceneGraph</a></u></span></font></div><div><div><br></div><div>It includes the glTF plugin (ported from osgEarth) for gltf and glb loading support. The one issue currently is that it needs multithreaded WebAssembly which has patchy support on mobile browsers, although Chrome and Firefox 78 and later will have multithreaded Wasm enabled by default.</div><div><br></div><div>There’ll be a Mozilla blog post about this work sometime this week or next.</div><div><br></div><div>Kind regards,</div><div>Phil.</div></div></div></blockquote></div></div></blockquote></div><br></div></div>

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</blockquote></div><br clear="all"><br>-- <br><div dir="ltr">trajce nikolov nick<br></div>

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