<div dir="ltr"><div>Hi Trajce,</div><div><br></div><div>thank you, it's working!</div><div><br></div><div>Rodrigo.<br></div><br>On Friday, May 15, 2020 at 2:23:17 PM UTC-3, Trajce Nikolov NICK wrote:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><div dir="ltr"><div>Hi,</div><div><br></div><div>have a look at Node::setUserValue</div></div><br><div class="gmail_quote"><div dir="ltr">On Fri, May 15, 2020 at 7:09 PM Rodrigo Dias <<a href="javascript:" target="_blank" gdf-obfuscated-mailto="TcQ8Hzi6BAAJ" rel="nofollow" onmousedown="this.href='javascript:';return true;" onclick="this.href='javascript:';return true;">rodri...@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);border-left-width:1px;border-left-style:solid"><div dir="ltr"><div>Hi,</div><div><br></div><div>I'm creating objects that must fall by gravity. So I need to assign a Vec3d, representing speed, to each Node. Is there a proper way to do it? Maybe some variable inside the Node, Geode, ShapeDrawable, etc, or some function for this kind of variable assignment? Or must I create an array outside the OSG variables?<br></div><div><br></div><div>Thanks,</div><div>Rodrigo.<br></div></div>

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</blockquote></div><br clear="all"><br>-- <br><div dir="ltr">trajce nikolov nick<br></div>
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