<div dir="ltr">Hi Rodrigo,<div><br></div><div>You can use the OSG's meta object system i,e</div><div><br></div><div> osg::Vec3d direction(...);</div><div> node->setUseValue("direction", direction);</div><div><br></div><div><br></div><div> if (node->getUseValue("direction", direction))</div><div> {</div><div> // do something with direction</div><div> }</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, 15 May 2020 at 18:16, OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Hi,</div><div><br></div><div>I'm creating objects that must fall by gravity. So I need to assign a Vec3d, representing speed, to each Node. Is there a proper way to do it? Maybe some variable inside the Node, Geode, ShapeDrawable, etc, or some function for this kind of variable assignment? Or must I create an array outside the OSG variables?<br></div><div><br></div><div>Thanks,</div><div>Rodrigo.<br></div></div>
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