<div dir="ltr"><div>Add</div><div><br></div><div>setAllowThrow(false);</div><div><br></div><div>to your manipulator's constructor.<br> </div><br>On Monday, January 11, 2016 at 7:00:56 AM UTC-2, Bernard Dalton wrote:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;">Thanks for your reply and sorry for the late answer (week-end  :) ).
<br>This work as intended and my CameraManipulator is nearly done, I still have one issue :
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<br>In the Trackball Manipulator (or other manipulator which move with the mouse) when you push the mouse button, move the mouse and then release the button before stopping the mouse, the camera keep moving as the same speed as before you release the button.
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<br>I want to remove this behavior in my Manipulator and stop the movement when the mouse is released. I have looked in the inherited method performMovement() and performMovementLeftMouseButton<wbr>() but I didn't find what I needed to change.
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<br>Read this topic online here:
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