<div dir="ltr"><div>Hi Alberto,</div><div><br></div><div>Thanks for the reply.</div><div><br></div><div>i used the function getUnmodifiedKey() instead of getKey() and it worked. thanks for the help.</div><div><br></div><div>Rgds</div><div>santhosh<br></div><br>On Saturday, May 2, 2020 at 10:38:34 PM UTC+5:30, OpenSceneGraph Users wrote:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;">Hi, santhosh. I think what you have there is that you are getting some
<br>of the multiple events. Debugging issues like that can be very
<br>cumbersome, so I would put a breakpoint inside the innermost block.
<br>
<br>Nevertheless, if you want to have single key events instead of repeated
<br>(that is, that the user is not expected to hold the keys, just quickly
<br>press them), I would replace KEYDOWN by KEYUP so that event is only
<br>triggered once instead of continuously. This is a common technique that
<br>I'm sure you will find also in the examples.
<br>
<br>--
<br>Alberto
<br>
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