<div dir="ltr"><div>Hello all,</div><div>I'm wondering how to design the scenegraph to make LOD and Animation of shared objects to work.<br><br></div><div>I'm trying to make a simulation of 2,000 human characters. All characters look the same. We load 3 FBX files for each level of detail (low, med and high). Each FBX file has multiple animations (walking, running, standing). The models are loaded with osgDB cached all option.<br><br>The structure of the scenegraph is like this:</div><div><br></div><div>(osg::PositionAttitudeTransform) -> (osg::LOD) -> (osg::Node as loaded from the FBX File)</div><div><br></div><div>The animation manager callback is extracted from the FBX file and assigned to the osg::PositionAttitudeTransform.<br><br>Caching of objects work, LOD works but when I start the animation of one character, it starts the same animation in all the characters at the same time.</div><div><br></div><div>How can I achieve independent animations?</div><div><br></div><div>Thank you very much in advance,</div><div><br></div><div>Mauricio.</div><div><br></div><div><br><br></div><div><br></div><div><br></div></div>
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