<div dir="ltr">What i can think of that doesn't break whole design is to call <a href="https://www.khronos.org/opengl/wiki/GLAPI/glGetTexParameter" title="GLAPI/glGetTexParameter">glGetTexParameter</a> (<span class="tpl-enum">GL_TEXTURE_IMMUTABLE_FORMAT) before calling glTexStorage</span><br><br>Le lundi 23 mars 2020 16:39:50 UTC+1, OpenSceneGraph Users a écrit :<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;">Hi,
<br>
<br>I'm trying to find the origin of the two warnings we're getting in our application (OpenSceneGraph 3.6.4):
<br> Warning: detected OpenGL error 'invalid operation' after applying attribute Viewport 0x5555576608a0
<br> Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xc11
<br>
<br>If I'm using the OpenGL debug message extension then I can see a GL_INVALID_OPERATION
<br>with the message 'Texture is immutable' caused by a call of glTexStorage2D in 'Texture2D.cpp'
<br>in line 309. Both warnings are printed directly after this invalid operation.
<br>
<br>I'm wondering how the texture object can ever be immutable here, because
<br>it's just created in line 306.
<br>
<br>Any ideas? Thanks!
<br>
<br>Greetings,
<br>Daniel
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