<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">OK, so I’ve gone a bit further with this, and have ported some core pieces of the glTF plugin from osgEarth into osg itself. It’s functional and I’d like to push this back to the core repo soon. Any particular process to follow for contributions like this?<div class=""><br class=""></div><div class="">Current work here: <a href="https://github.com/MozillaReality/OpenSceneGraph/tree/gltf-plugin" class="">https://github.com/MozillaReality/OpenSceneGraph/tree/gltf-plugin</a><br class=""><div class=""><br class=""></div><div class="">In terms of functionality, I’ve so far not ported the support provided by osgEarth for fetching glTF remote resources, i.e. it currently works only with local textures etc. This means that it doesn’t yet load b3dm files either, but I intend to add these capabilities soon.</div><div class=""><br class=""></div><div class="">Kind regards,</div><div class="">Phil.<br class=""><div class=""><div><br class=""><blockquote type="cite" class=""><div class="">On 9/03/2020, at 4:43 PM, OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" class="">osg-users@lists.openscenegraph.org</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><meta http-equiv="Content-Type" content="text/html; charset=utf-8" class=""><div style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">Without looking at the source too closely, is there any reason why this couldn’t be included as an OSG plugin rather than an osgEarth plugin?<div class=""><br class=""></div><div class="">Kind regards,</div><div class="">Phil.<br class=""><div class=""><br class=""><blockquote type="cite" class=""><div class="">On 18/02/2020, at 2:11 PM, OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" class="">osg-users@lists.openscenegraph.org</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div dir="ltr" class=""><span style="font-size: small;" class="">We have a gltf importer/exporter that we use in osgearth based on tinygltf. It works really well although we're really only targeting gltf files produced to support rendering 3d tiles datasets. So for example we havent done anything with animation since that's not a big part of 3dtiles. Give it a look and see if you might be able to use it.</span><div class=""><font size="2" class=""><br class=""></font></div><div class=""><font size="2" class="">It's in the in development 3.0 version of osgearth here: </font><a href="https://github.com/gwaldron/osgearth/tree/3.0/src/osgEarthDrivers/gltf" class="">https://github.com/gwaldron/osgearth/tree/3.0/src/osgEarthDrivers/gltf</a></div><div class=""><br class=""></div><div class="">Jason</div></div></div></blockquote></div></div></div></div></blockquote></div><br class=""></div></div></div></body></html>