<div dir="ltr">Hi Robert,<div><br></div><div>you are right about that. In my position I would like to use 3.6x. Unfortunately my App is restricted to that old osg due to some project releated reasons. Thank you all the same.</div><div><br></div><div>Regards</div><div>Yuan<br><br>Am Mittwoch, 18. März 2020 18:52:08 UTC+1 schrieb OpenSceneGraph Users:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><div dir="ltr"><div dir="ltr">Hi Yuan,<br></div><br><div class="gmail_quote"><div dir="ltr">On Wed, 18 Mar 2020 at 16:25, OpenSceneGraph Users <<a href="javascript:" target="_blank" gdf-obfuscated-mailto="lztSnM5yDwAJ" rel="nofollow" onmousedown="this.href='javascript:';return true;" onclick="this.href='javascript:';return true;">osg-...@lists.<wbr>openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hi Yuan,<div><font size="2">I created a workaround for this problem on 22 Aug 2017 titled "reduce the need to reallocate the std::ostream buffer behind osg::Notify..." - <a href="https://github.com/openscenegraph/OpenSceneGraph/pull/314" target="_blank" rel="nofollow" onmousedown="this.href='https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fopenscenegraph%2FOpenSceneGraph%2Fpull%2F314\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNGsgFt59vAg1d42rz6QyfDPOA1XdA';return true;" onclick="this.href='https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fopenscenegraph%2FOpenSceneGraph%2Fpull%2F314\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNGsgFt59vAg1d42rz6QyfDPOA1XdA';return true;">link</a>: </font><a href="https://github.com/openscenegraph/OpenSceneGraph/pull/314" target="_blank" rel="nofollow" onmousedown="this.href='https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fopenscenegraph%2FOpenSceneGraph%2Fpull%2F314\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNGsgFt59vAg1d42rz6QyfDPOA1XdA';return true;" onclick="this.href='https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fopenscenegraph%2FOpenSceneGraph%2Fpull%2F314\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNGsgFt59vAg1d42rz6QyfDPOA1XdA';return true;">https://github.com/<wbr>openscenegraph/OpenSceneGraph/<wbr>pull/314</a></div><div><br></div><div><font size="2">As it's only a few lines, I guess backporting to 3.2 will be rather simple.</font></div></div></blockquote><div><br></div><div>3.2 was released 7 years ago There are hundreds of improvements since 3.2.<br><div><br></div>We could waste a lot of time trying to help you with long fixed problems without knowledge that you are using and old version.  What about just moving to 3.6.x.  I strongly recommend that you move onto a version that we can support properly.</div><div><br></div><div>Cheers,</div><div>Robert.<br></div><div><br></div><div> </div><div><br></div><div><br></div><div> </div></div></div>
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