<div dir="ltr">Hello all!<br><br>We've recently been having some intermittent crashes ("hangs"--Windows shuts down the process after a 2 seconds freeze in the graphics API) occurring in the nVidia's OpenGL dll. Google searches revealed that this can occur if we supply bad data to OpenGL. <br><br>Are there features in OSG to detect such incorrect data in our models? Concurrent vertices, bad normals, bad UVs, etc.--stuff that could be correct or incorrect if defaulted (the crash is intermittent)?<br><br>We're using OSG 3.6.3, we read <span style="font-family: courier new,monospace;">.flt</span> files and convert them to <span style="font-family: courier new,monospace;">.osgb</span> with a convert tool of our own (using OSG), then we read those <span style="font-family: courier new,monospace;">.osgb</span> in our app. <br><br>Thanks!<br><br>--<br>Vaillancourt<br></div>
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