<div dir="ltr">Hi<div><br></div><div>Yes, I was thinking that as well.</div><div>Tomorrow I will try using an older version of VS</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">Il giorno gio 13 feb 2020 alle ore 18:23 OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>> ha scritto:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div lang="DE"><div class="gmail-m_-2343303749595716342WordSection1"><p class="MsoNormal"><span>Hi Luca,<u></u><u></u></span></p><p class="MsoNormal"><span><u></u> <u></u></span></p><p class="MsoNormal"><span lang="EN-US">Building an old version of OSG with a relatively new compiler will provoke these errors. Can’t you build with an older compiler toolset?<u></u><u></u></span></p><p class="MsoNormal"><span lang="EN-US"><u></u> <u></u></span></p><p class="MsoNormal"><span lang="EN-US">Cheers<u></u><u></u></span></p><p class="MsoNormal"><span lang="EN-US">Sebastian <u></u><u></u></span></p><p class="MsoNormal"><span lang="EN-US"><u></u> <u></u></span></p><p class="MsoNormal"><b><span lang="EN-US">From:</span></b><span lang="EN-US"> osg-users <<a href="mailto:osg-users-bounces@lists.openscenegraph.org" target="_blank">osg-users-bounces@lists.openscenegraph.org</a>> <b>On Behalf Of </b>OpenSceneGraph Users<br><b>Sent:</b> Donnerstag, 13. Februar 2020 17:38<br><b>To:</b> <a href="mailto:osg-users@googlegroups.com" target="_blank">osg-users@googlegroups.com</a><br><b>Cc:</b> OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a>><br><b>Subject:</b> Re: [osg-users] OSG 3.0.1 Windows Binaries<u></u><u></u></span></p><p class="MsoNormal"><u></u> <u></u></p><div><p class="MsoNormal">std::min / std::max undefined -> solved adding #include <algorithm> at the beginning of a couple of files<u></u><u></u></p><div><p class="MsoNormal">min and max not defined -> solved changing them in std::min and std:: max and adding the same header<u></u><u></u></p></div><div><p class="MsoNormal">if(getline(x, y) == 0) error -> it should be if (stream.fail())<u></u><u></u></p></div><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">right now it's building again, but I'm sure I will face some other error :/<u></u><u></u></p></div><div><p class="MsoNormal">I just switched from VS2017 to VS 2019, just in case...<u></u><u></u></p></div></div><p class="MsoNormal"><u></u> <u></u></p><div><div><p class="MsoNormal">Il giorno gio 13 feb 2020 alle ore 17:33 Chris Hanson <<a href="mailto:xenon@alphapixel.com" target="_blank">xenon@alphapixel.com</a>> ha scritto:<u></u><u></u></p></div><blockquote style="border-top:none;border-right:none;border-bottom:none;border-left:1pt solid rgb(204,204,204);padding:0cm 0cm 0cm 6pt;margin-left:4.8pt;margin-right:0cm"><div><p class="MsoNormal">That's pretty old. What are you struggling with trying to compile it yourself?<u></u><u></u></p></div><p class="MsoNormal"><u></u> <u></u></p><div><div><p class="MsoNormal">On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a>> wrote:<u></u><u></u></p></div><blockquote style="border-top:none;border-right:none;border-bottom:none;border-left:1pt solid rgb(204,204,204);padding:0cm 0cm 0cm 6pt;margin-left:4.8pt;margin-right:0cm"><div><p class="MsoNormal">Hi all<u></u><u></u></p><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">I need to use OSG 3.0.1 in order to be compatible with some legacy app.<u></u><u></u></p></div><div><p class="MsoNormal">I cannot find anywhere the precompiled binaries for Windows, and unfortunately I am struggling to compile it on my own with Visual Studio.<u></u><u></u></p></div><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">Does anyone has such binaries to share, or can point where they can be downloaded?<u></u><u></u></p></div><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">Thanks<u></u><u></u></p></div><div><p class="MsoNormal">Regards<u></u><u></u></p></div><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">Luca<u></u><u></u></p></div></div><p class="MsoNormal">-- <br>You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.<br>To unsubscribe from this group and stop receiving emails from it, send an email to <a href="mailto:osg-users+unsubscribe@googlegroups.com" target="_blank">osg-users+unsubscribe@googlegroups.com</a>.<br>To view this discussion on the web visit <a href="https://groups.google.com/d/msgid/osg-users/2a96992b-6835-4fa5-b4d8-f7ccc3aaa851%40googlegroups.com?utm_medium=email&utm_source=footer" target="_blank">https://groups.google.com/d/msgid/osg-users/2a96992b-6835-4fa5-b4d8-f7ccc3aaa851%40googlegroups.com</a>.<br>_______________________________________________<br>osg-users mailing list<br><a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a><br><a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><u></u><u></u></p></blockquote></div><p class="MsoNormal"><br clear="all"><u></u><u></u></p><div><p class="MsoNormal"><u></u> <u></u></p></div><p class="MsoNormal">-- <u></u><u></u></p><div><div><div><div><div><p class="MsoNormal" align="center" style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. <a href="mailto:Xenon@AlphaPixel.com" target="_blank">Xenon@AlphaPixel.com</a> <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a><u></u><u></u></p><p class="MsoNormal" align="center" style="text-align:center">Training • Consulting • Contracting<u></u><u></u></p><p class="MsoNormal" align="center" style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL<u></u><u></u></p><p class="MsoNormal" align="center" style="text-align:center"><span style="font-size:9.5pt">Legal/IP • Forensics • </span>Imaging <span style="font-size:9.5pt">• UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</span><u></u><u></u></p><p class="MsoNormal" align="center" style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]<u></u><u></u></p></div></div></div></div></div><p class="MsoNormal">-- <br>You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.<br>To unsubscribe from this group and stop receiving emails from it, send an email to <a href="mailto:osg-users+unsubscribe@googlegroups.com" target="_blank">osg-users+unsubscribe@googlegroups.com</a>.<br>To view this discussion on the web visit <a href="https://groups.google.com/d/msgid/osg-users/CAGoufmZv1Y-c0_6EmFRUcfObcnfr0i9TVqJsggREHTn_Ax1g0A%40mail.gmail.com?utm_medium=email&utm_source=footer" target="_blank">https://groups.google.com/d/msgid/osg-users/CAGoufmZv1Y-c0_6EmFRUcfObcnfr0i9TVqJsggREHTn_Ax1g0A%40mail.gmail.com</a>.<u></u><u></u></p></blockquote></div><p class="MsoNormal">-- <br>You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.<br>To unsubscribe from this group and stop receiving emails from it, send an email to <a href="mailto:osg-users+unsubscribe@googlegroups.com" target="_blank">osg-users+unsubscribe@googlegroups.com</a>.<br>To view this discussion on the web visit <a href="https://groups.google.com/d/msgid/osg-users/CA%2BvfGHZk-RE9Pbh3p9msxvvSogujhFrYzXn3_4%3Dbc5%3D9aNJKRw%40mail.gmail.com?utm_medium=email&utm_source=footer" target="_blank">https://groups.google.com/d/msgid/osg-users/CA%2BvfGHZk-RE9Pbh3p9msxvvSogujhFrYzXn3_4%3Dbc5%3D9aNJKRw%40mail.gmail.com</a>.<u></u><u></u></p></div></div>

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