<div dir="ltr">Thanks Stuart, I'm sure it'll be helpful to lots of users.</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, 2 Feb 2020 at 02:41, OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Hello OSG Community,</div><div><br></div>OpenSceneGraph 3.6.5 Windows binaries are now up at the Objexx Engineering OSG page at:<div><a href="https://objexx.com/OpenSceneGraph.html" target="_blank">https://objexx.com/OpenSceneGraph.html</a><br></div><div><br></div><div>There are debug and release packages built with Visual C++ 2019 which should be binary compatible with Visual C++ 2017 or 2019 application builds.</div><div><br></div><div>Let me know if any questions or problems arise or if you would like to see additional build types and/or plugins added in the future.</div><div><br></div><div>Enjoy,</div><div>Stuart</div></div>
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