<div dir="ltr">Hi Robert,<div>Compiling and a few simple runs worked fine, using</div><div>windows 10 Enterprise <span class="gmail-il">1909</span> 18363,592</div><div>Visual Studio 15.9.19 </div><div>CMake 3.15.5</div><div>Regards, Laurens.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jan 30, 2020 at 5:30 PM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hi Chris et. al,<br><br>On Thursday, 30 January 2020 14:39:08 UTC, OpenSceneGraph Users  wrote:<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr">I slowly closing in on the cause of the Font issue, currently it looks like the removeView() is behaving differently form the CompositeViewer destructor and not handling clean up of contexts correctly.  I need to refactor how things are done internally, but expect to have a solution checked in this afternoon.<br></div></div></blockquote><div><br></div><div>I have now checked a fix to the CompositeViewer::removeView() bug where GL objects, including the Font, were not being cleaned up correctly.</div><div><br></div><div>     <a href="https://github.com/openscenegraph/OpenSceneGraph/commit/25868955d2214139722806d20d2c4b60e32d4a61" target="_blank">https://github.com/openscenegraph/OpenSceneGraph/commit/25868955d2214139722806d20d2c4b60e32d4a61</a></div><div><br></div><div>Cheers,</div><div>Robert.<br></div></div>

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