<div dir="ltr"><br><div>The osgUI NodeKit was written to be used from C++ and/or Lua script. During development the primary focus was on making sure it was functional via Lua script and as part of Present3D presentations (see OpenSceneGraph/applicaton/present3D).<br></div><div><br></div><div>Due to the focus on Lua script usage I didn't write any C++ examples, instead it was all done via Lua scripts. There a couple of Lua scripts in the OpenSceneGraph-Data/ui directory that illustrate it in action. For example try:<br></div><div><br></div><div> osgviewer ~/Data/OpenSceneGraph-Data/ui/TabWidget.lua.90,0,0.rot </div><div><br></div><div>Note the 90,0.0.rot uses a psuedo plugin to rotate the widget that is on the XY plane by default to the XZ plane to fit with the OSG default viewing orientation (X to the east/right, Y north/forward, Z up).<br></div><div><br></div><div>The project that funded this work, after the end of the project I haven't had time have time to further develop.</div></div>
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