<div dir="ltr"><div>Thank you for the workaround.</div><div><br></div><div>So as far as i understand you only add the texture coordinate and normal, if there exists one with a index greater than 0 and less then the number of normals or texture coordinates.</div><div>So that means that openscenegraph now will be able to display the textured mesh, even if the normals are missing, right?<br></div><br>Am Dienstag, 14. Januar 2020 16:01:11 UTC+1 schrieb Robert Osfield:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><div dir="ltr"><div>I have checked in a workaround for the invalid indices to the 3.6 branch and master:<br></div><div><br></div><div> <a href="https://github.com/openscenegraph/OpenSceneGraph/commit/2b9c501e18b6eded7375c0e272aff401ad9793a2" target="_blank" rel="nofollow" onmousedown="this.href='https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fopenscenegraph%2FOpenSceneGraph%2Fcommit%2F2b9c501e18b6eded7375c0e272aff401ad9793a2\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNGy7R1SDcK6sCHczuDwNTUl_aiMHA';return true;" onclick="this.href='https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fopenscenegraph%2FOpenSceneGraph%2Fcommit%2F2b9c501e18b6eded7375c0e272aff401ad9793a2\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNGy7R1SDcK6sCHczuDwNTUl_aiMHA';return true;">https://github.com/<wbr>openscenegraph/OpenSceneGraph/<wbr>commit/<wbr>2b9c501e18b6eded7375c0e272aff4<wbr>01ad9793a2</a></div></div></blockquote></div>
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