<div dir="ltr"><div dir="ltr">On Tue, 14 Jan 2020 at 15:26, 'Tom Pollok' via OpenSceneGraph Users <<a href="mailto:osg-users@googlegroups.com">osg-users@googlegroups.com</a>> wrote:<br></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Thank you for the workaround.</div><div><br></div><div>So as far as i understand you only add the texture coordinate and normal, if there exists one with a index greater than 0 and less then the number of normals or texture coordinates.</div><div>So that means that openscenegraph now will be able to display the textured mesh, even if the normals are missing, right?<br></div></div></blockquote><div><br></div><div>Yes, that's correct, you'll get a textured mesh with no normals assigned.</div><div><br></div><div>Robert.<br></div><div> </div></div></div>
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