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    Hi Robert,<br>
    <br>
    Thank you for pointing me to exactly the right spot. I made a change
    at the top of that function rather than in the spot you indicated.<br>
    <br>
    I set the locale immediately after the stringstream is constructed
    (line 104):<br>
    <br>
        std::stringstream ss;   <br>
        ss.imbue(std::locale::classic());<br>
        ss<<std::fixed<<std::setprecision(3);    <br>
    <br>
    I see that the method createStateSet() is virtual. Rather than edit
    the OSG source, would you advise creating a subclass and overriding
    this method?<br>
    <br>
    Cory<br>
    <br>
    <br>
    <div class="moz-cite-prefix">On 12/18/2019 5:14 AM, Robert Osfield
      wrote:<br>
    </div>
    <blockquote type="cite"
cite="mid:CAFN7Y+W_LqHjg7Lyhnm6xS+uTjAPigCHu_UKRw6M9Q50Ksp87A@mail.gmail.com">
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          <div>Hi Cory,</div>
          <div><br>
          </div>
          <div>Looking at osgText there following line (152,
            OpenSceneGraph/src/osgText/Text.cpp sets up the
            TEXTURE_DIMENSION:</div>
          <div><br>
          </div>
          <div>        ss.str("");<br>
                    ss <<
            float(activeFont->getTextureWidthHint());<br>
                    defineList["TEXTURE_DIMENSION"] =
            osg::StateSet::DefinePair(ss.str(),
            osg::StateAttribute::ON);<br>
          </div>
        </div>
        <div class="gmail_quote"><br>
        </div>
        <div class="gmail_quote">Which makes me think that the
          std::stringstream ss used is defaulting to your locale and
          then GLSL is using the standard locale.<br>
        </div>
        <div class="gmail_quote"><br>
        </div>
        <div class="gmail_quote">If this is so then setting the locale
          on the stringstream would be the appropriate thing to do.<br>
        </div>
        <div class="gmail_quote"><br>
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        <div class="gmail_quote">Robert.<br>
        </div>
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      <br>
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