draw() 0F79CAE0 draw() got SceneView 0F6BC190 Adding parent02B0F838 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 end draw() CullSettings::readEnvironmentalVariables()0F79CAE0 Warning: non-texture mode '2896'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Warning: non-texture mode '2929'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Found DefaultFont in ObjectCache 02B21080 Adding parent02B0F838 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 CullSettings::readEnvironmentalVariables() Warning: non-texture mode '2896'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Warning: non-texture mode '2929'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Found DefaultFont in ObjectCache 02B21080 Adding parent02B0F838 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() end draw() 0F79CAE0 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() end draw() 0F79CAE0 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() end cull() 0F79CAE0 end draw() end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAEend draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() end draw() F6BD380 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end draw() 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() end draw() 0F79CAE0 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end draw() 0F79CAE0 end cull() 0F79CAE0 CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) MDATA (0x3D3D) size=686 MESH_VERSION (0x3D3E) size=10 MASTER_SCALE (0x100) size=10 MAT_ENTRY (0xAFFF) size=102 MAT_NAME (0xA000) size=18 NAME=lambert11SG MAT_AMBIENT (0xA010) size=15 COLOR_24 (0x11) size=9 MAT_DIFFUSE (0xA020) size=15 COLOR_24 (0x11) size=9 MAT_SPECULAR (0xA030) size=15 COLOR_24 (0x11) size=9 MAT_TEXMAP (0xA200) size=33 INT_PERCENTAGE (0x30) size=8 MAT_MAPNAME (0xA300) size=19 NAME=platform.bmp NAMED_OBJECT (0x4000) size=558 NAME=platform1 N_TRI_OBJECT (0x4100) size=542 POINT_ARRAY (0x4110) size=176 TEX_VERTS (0x4140) size=120 MESH_TEXTURE_INFO (0x4170) size=92 FACE_ARRAY (0x4120) size=148 MSH_MAT_GROUP (0x4130) size=44 texture->name=platform.bmp, _directory=data\skeleton findFileInDirectory() : looking for platform.bmp in data\skeleton texture1_map 'platform.bmp' texture flag 16 LIB3DS_TEXTURE_DECALE 0 LIB3DS_TEXTURE_MIRROR 0 LIB3DS_TEXTURE_NEGATE 0 LIB3DS_TEXTURE_NO_TILE 16 LIB3DS_TEXTURE_SUMMED_AREA 0 LIB3DS_TEXTURE_ALPHA_SOURCE 0 LIB3DS_TEXTURE_TINT 0 LIB3DS_TEXTURE_IGNORE_ALPHA 0 LIB3DS_TEXTURE_RGB_TINT 0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(3005) NormalArrayDispatch::dispatch(3005) TexCoordArrayDispatch::dispatch(3005) unit=0 end cull() 0F79CAE0 VertexArrayDispatch::dispatch(3096) NormalArrayDispatch::dispatch(3096) TexCoordArrayDispatch::dispatch(3096) unit=0 VertexArrayDispatch::dispatch(1655) NormalArrayDispatch::dispatch(1655) TexCoordArrayDispatch::dispatch(1655) unit=0 VertexArrayDispatch::dispatch(3360) NormalArrayDispatch::dispatch(3360) TexCoordArrayDispatch::dispatch(3360) unit=0 VertexArrayDispatch::dispatch(1093) NormalArrayDispatch::dispatch(1093) TexCoordArrayDispatch::dispatch(1093) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1261) NormalArrayDispatch::dispatch(1261) TexCoordArrayDispatch::dispatch(1261) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1371) NormalArrayDispatch::dispatch(1371) TexCoordArrayDispatch::dispatch(1371) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1415) NormalArrayDispatch::dispatch(1415) TexCoordArrayDispatch::dispatch(1415) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1407) NormalArrayDispatch::dispatch(1407) TexCoordArrayDispatch::dispatch(1407) unit=0 Adding parent02B0F838 Adding parent02B0F838 Adding parent02B0F838 Warning: in 3ds loader: file has no nodes, traversing by meshes instead Final OSG node structure looks like this: Group Geode Geometry getCoordinateFrame(620.509 15.0893 38.7443) no coordinate system found, using default orientation View::requestWarpPointer(957.5,432) View::requestWarpPointer(957.5, VertexArrayDispatch::dispatch( 50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 In compute VertexArrayDispatch::dispatch(1693) NormalArrayDispatch::dispatch(1693) TexCoordArrayDispatch::dispatch(1693) unit=0 getCoordinateFrame(70.509 15.0893 38.7443) no coordinate system found, using default orientation getCoordinateFrame(70.509 15.0893 38.7443) no coordinate system found, using default orientation getCoordinateFrame(620.509 15.0893 38.7443) no coordinate system found, using default orientation VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1611) NormalArrayDispatch::dispatch(1611) TexCoordArrayDispatch::dispatch(1611) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1395) NormalArrayDispatch::dispatch(1395) TexCoordArrayDispatch::dispatch(1395) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1513) NormalArrayDispatch::dispatch(1513) TexCoordArrayDispatch::dispatch(1513) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1185) NormalArrayDispatch::dispatch(1185) TexCoordArrayDispatch::dispatch(1185) unit=0 VertexArrayDispatch::dispatch(1185) NormalArrayDispatch::dispatch(1185) TexCoordArrayDispatch::dispatch(1185) unit=0 VertexArrayDispatch::dispatch(1539) NormalArrayDispatch::dispatch(1539) TexCoordArrayDispatch::dispatch(1539) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(1538) NormalArrayDispatch::dispatch(1538) TexCoordArrayDispatch::dispatch(1538) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(232) NormalArrayDispatch::dispatch(232) TexCoordArrayDispatch::dispatch(232) unit=0 VertexArrayDispatch::dispatch(232) NormalArrayDispatch::dispatch(232) TexCoordArrayDispatch::dispatch(232) unit=0 VertexArrayDispatch::dispatch(1473) NormalArrayDispatch::dispatch(1473) TexCoordArrayDispatch::dispatch(1473) unit=0 VertexArrayDispatch::dispatch(50) NormalArrayDispatch::dispatch(50) TexCoordArrayDispatch::dispatch(50) unit=0 VertexArrayDispatch::dispatch(5219) NormalArrayDispatch::dispatch(5219) TexCoordArrayDispatch::dispatch(5219) unit=0 VertexArrayDispatch::dispatch(837) NormalArrayDispatch::dispatch(837) TexCoordArrayDispatch::dispatch(837) unit=0 VertexArrayDispatch::dispatch(1094) NormalArrayDispatch::dispatch(1094) TexCoordArrayDispatch::dispatch(1094) unit=0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) end cull() 0F79CAE0 VertexArrayDispatch::dispatch(572) NormalArrayDispatch::dispatch(572) TexCoordArrayDispatch::disable() unit=0 VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(138) NormalArrayDispatch::dispatch(138) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(138) NormalArrayDispatch::dispatch(138) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(138) NormalArrayDispatch::dispatch(138) end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 _parent->getCurrTexturePoolSize()=16777215 _parent->getMaxTexturePoolSize()=0 Looking to reclaim 16777215, going to look to remove 1 from 1 orphans cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 VertexArrayDispatch::dispatch(138) NormalArrayDispatch::dispatch(138) VertexArrayDispatch::dispatch(232) NormalArrayDispatch::dispatch(232) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(134) NormalArrayDispatch::dispatch(134) VertexArrayDispatch::dispatch(138) NormalArrayDispatch::dispatch(138) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(134) NormalArrayDispatch::dispatch(134) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(134) NormalArrayDispatch::dispatch(134) VertexArrayDispatch::dispatch(144) NormalArrayDispatch::dispatch(144) VertexArrayDispatch::dispatch(134) NormalArrayDispatch::dispatch(134) Created new 2AFABC00 TextureObject, _numOfTextureObjects 1 VertexArrayDispatch::dispatch(24) NormalArrayDispatch::dispatch(24) TexCoordArrayDispatch::enable_and_dispatch(24) unit=0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 VertexArrayDispatch::dispatch(166) NormalArrayDispatch::dispatch(166) TexCoordArrayDispatch::dispatch(166) unit=0 VertexArrayDispatch::dispatch(91) NormalArrayDispatch::dispatch(91) TexCoordArrayDispatch::dispatch(91) unit=0 VertexArrayDispatch::dispatch(164) NormalArrayDispatch::dispatch(164) TexCoordArrayDispatch::dispatch(164) unit=0 VertexArrayDispatch::dispatch(73) NormalArrayDispatch::dispatch(73) TexCoordArrayDispatch::dispatch(73) unit=0 VertexArrayDispatch::dispatch(504) NormalArrayDispatch::dispatch(504) TexCoordArrayDispatch::dispatch(504) unit=0 VertexArrayDispatch::dispatch(132) NormalArrayDispatch::dispatch(132) TexCoordArrayDispatch::disable() unit=0 VertexArrayDispatch::dispatch(7362) NormalArrayDispatch::dispatch(7362) VertexArrayDispatch::dispatch(852) NormalArrayDispatch::dispatch(852) VertexArrayDispatch::dispatch(223) NormalArrayDispatch::dispatch(223) end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 CullSettings::readEnvironmentalVariables() Warning: non-texture mode '2896'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Warning: non-texture mode '2929'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Found DefaultFont in ObjectCache 02B21080 Adding parent02B0F838 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 CullSettings::readEnvironmentalVariables() Warning: non-texture mode '2896'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Warning: non-texture mode '2929'passed to setTextureMode(unit,mode,value), assuming setMode(mode,value) instead. please change calling code to use appropriate call. Found DefaultFont in ObjectCache 02B21080 Adding parent02B0F838 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) CullSettings::readEnvironmentalVariables() Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found fonts/timesbd.ttf with options '' in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 Found DefaultFont in ObjectCache 02B21080 BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferData::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) BufferObject::releaseGLObjects(00000000) cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 end draw() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::enable_and_dispatch(2000) NormalArrayDispatch::disable() VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() cull()0F79CAE0 end draw() cull()0F79CAE0 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) cull() end draw() 0F79CAE0 cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) cull() cull() got SceneView 0F6BD380 cull() got 0F79CAE0 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() cull() end draw() cull() 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 end draw() 0F79CAE0 cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BC190 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BC190 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) end draw() 0F79CAE0 cull() cull() got SceneView 0F6BD380 end cull() 0F79CAE0 draw() 0F79CAE0 draw() got SceneView 0F6BD380 VertexArrayDispatch::dispatch(2000) ColorArrayDispatch::dispatch(2000) VertexArr