<div dir="ltr"><div dir="ltr"><br></div><div dir="ltr">Hi Nikolai,<div><br></div><div>osg_ProjectionMatrix is the OSG version of the now deprecated GL's gl_ProjectionMatrix.</div><div><br></div><div>It's value is set by the osg::Camera's setProjectionMarix() method, and is the 4x4 matrix that transforms eye coordinates to clip space. </div><div><br></div><div>Robert.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, 8 Sep 2019 at 11:53, Nikolai Christensen <<a href="mailto:emptyyetfull@gmail.com">emptyyetfull@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi,<br>
<br>
Sorry for asking a noob question.<br>
What does that osg_ProjectionMatrix do?<br>
Does it transform from world to projection?<br>
<br>
Thank you!<br>
<br>
Cheers,<br>
Nikolai<br>
<br>
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