<div dir="ltr">Hi Catalin,<div><br></div><div>Lighting is very interesting topic in OpenGL (and OSG). Have a look at this opensource project for inspiration about lighting with shaders ( <a href="http://openig.compro.net/">http://openig.compro.net/</a> ). It is hosted on github where you can find the sources including the shaders. <a href="https://github.com/CCSI-CSSI/MuseOpenIG">https://github.com/CCSI-CSSI/MuseOpenIG</a> .. It has implementation of Forward+ where you can have hunderds of lights in realtime. Here some video <a href="https://www.youtube.com/watch?v=l1EXIYBVH5g">https://www.youtube.com/watch?v=l1EXIYBVH5g</a> .. This project is stopped but it is still interesting and I know few companies is using it for simulation</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Aug 10, 2019 at 7:49 AM Catalin <<a href="mailto:inbox.icf@gmail.com">inbox.icf@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Hi,</div><div><br></div><div>Does OSG has some shaders that replicates the fixed pipeline of OpenGL (1.x) with the 8 lights?</div><div><br></div><div>Thank you,</div><div>Catalin<br></div></div>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature">trajce nikolov nick<br></div>