<div dir="ltr"><div>Hi Community,</div><div><br></div><div>just if someone else will need this:</div><div><br></div><div>I was able to work it with OpenCV. But if you really want to exercise it here is a nice link with different algorithms explained in big detail:</div><div><a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813928/" target="_blank">https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813928/</a></div><div><br></div><div>Cheers,</div><div>Nick<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Jul 2, 2019 at 1:03 PM Trajce Nikolov NICK <<a href="mailto:trajce.nikolov.nick@gmail.com">trajce.nikolov.nick@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Hi Community,</div><div><br></div><div>This is a bit more CG question rather then OSG related, but I think there are lots of CG folks in this community so I dare to ask</div><div><br></div><div>I am after processing of a rendering outline of a scene (which is a bitmap as a result of RTT in OSG) and then having this outline as an array of 2D coordinates. And preferable close to real time. Anyone with some suggestions?</div><div><br></div><div>Thanks a bunch as always! Meanwhile I am googling this one</div><div><br></div><div>Cheers,</div><div>Nick<br></div><br>-- <br><div dir="ltr" class="gmail-m_-3808191986090640483gmail_signature">trajce nikolov nick<br></div></div>
</blockquote></div><br clear="all"><br>-- <br><div dir="ltr" class="gmail_signature">trajce nikolov nick<br></div>