<div dir="ltr">I guess I missed that one. I don't even know what it means to add a Node as a child of a Drawable so I can't comment on why this works the way it does.</div><br><div class="gmail_quote"><div dir="ltr">On Wed, Nov 21, 2018 at 10:11 AM Trajce Nikolov NICK <<a href="mailto:trajce.nikolov.nick@gmail.com">trajce.nikolov.nick@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">It happened when Drawable become a Node<br></div><br><div class="gmail_quote"><div dir="ltr">On Wed, Nov 21, 2018 at 10:06 AM Alberto Luaces <<a href="mailto:aluaces@udc.es" target="_blank">aluaces@udc.es</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Chris Hanson writes:<br>
<br>
> I dunno man, your code is making my head explode. I don't think Geode HAS an addChild method, so I don't even know why what you're doing would compile.<br>
><br>
> I don't think I can help any further. I'm missing something or you are.<br>
><br>
<br>
Hi, Chris, Geode was subclassed from Group some time ago, see<br>
<br>
<a href="https://github.com/openscenegraph/OpenSceneGraph/commit/3dde165f140ab5f973e50709235cf40c4862bc17" rel="noreferrer" target="_blank">https://github.com/openscenegraph/OpenSceneGraph/commit/3dde165f140ab5f973e50709235cf40c4862bc17</a><br>
<br>
I don't remember exactly the rationale, but it was about making the code<br>
more straightforward.<br>
<br>
-- <br>
Alberto<br>
<br>
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</blockquote></div><br clear="all"><br>-- <br><div dir="ltr" class="m_7959098592125054131gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Forensics •</span><span style="font-size:12.8000001907349px"> </span>Imaging <span style="font-size:12.8px">•</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">UAVs </span><span style="font-size:12.8px">• GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</span></div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]<br></div></div></div></div></div></div>