<div dir="ltr">Vinicius,<div><br></div><div>That looks like texture aliasing. Enable mipmapping by setting a minification filter like so:</div><div><br></div><div>texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);</div>texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);<div><br></div><div>Good luck.</div><div> <div><div><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div>Glenn Waldron / osgEarth</div></div></div></div><br></div></div></div><br><div class="gmail_quote"><div dir="ltr">On Tue, Nov 6, 2018 at 8:55 PM Vinicius Nonnenmacher <<a href="mailto:vnonnenmacher@gmail.com">vnonnenmacher@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
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I am trying to understand what are these 'wavy' effect. It changes depending on the camera position. Is it my texture that is beeing replicated for every triangle on the terrain mesh ? or the material attached to it ?<br>
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Thank you!<br>
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Cheers,<br>
Vinicius<br>
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