<div dir="ltr"><div>Hi Stuart,</div><div><br></div><div>That's a great contribution. Are you OK will me adding a link to the Downloads page pointing at these binaries?</div><div><br></div><div>Cheers.<br></div><div>Robert.<br></div></div><br><div class="gmail_quote"><div dir="ltr">On Mon, 29 Oct 2018 at 20:55, Stuart Mentzer <<a href="mailto:osgforum@tevs.eu">osgforum@tevs.eu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hello dear OSG-community,<br>
<br>
OSG 3.6.3 Windows binaries built with Visual C++ 2017 are now available from this page on my company's site: <br>
<a href="http://objexx.com/OpenSceneGraph.html" rel="noreferrer" target="_blank">http://objexx.com/OpenSceneGraph.html</a><br>
<br>
Release and debug builds are provided.<br>
<br>
osgQt built from the git master head is included.<br>
<br>
The curl, freetype, GDAL, giflib, glut, jpeg, lpng, minizip, tiff, and zlib plugins are included and the versions are shown on the page.<br>
<br>
The GDAL plugin is new in the OSG 3.6.3 builds.<br>
<br>
A ReadMe.txt file in the root directory of the expanded package has some details. <br>
<br>
These are 64-bit builds with the default GL2 OpenGL level.<br>
<br>
Other builds and additional plugins may be provided upon request.<br>
<br>
<br>
<br>
Best regards, <br>
Stuart<br>
<br>
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Read this topic online here:<br>
<a href="http://forum.openscenegraph.org/viewtopic.php?p=75150#75150" rel="noreferrer" target="_blank">http://forum.openscenegraph.org/viewtopic.php?p=75150#75150</a><br>
<br>
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</blockquote></div>