<div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr">Answers to all of your questions below.<br><br><div class="gmail_quote"><div dir="ltr">On Fri, Oct 12, 2018 at 8:49 PM A Z <<a href="mailto:poweruserm@live.com.au">poweruserm@live.com.au</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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To whom it may concern,</div>
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I have a group of basic startup questions about use of the OSG</div>
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C++ 3D graphics library.</div>
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<i>-Is it compatible with Windows, Android, Max, Linux?</i></div></div></blockquote><div>Yes. </div><div><a href="http://lmgtfy.com/?q=openscenegraph+operating+systems">http://lmgtfy.com/?q=openscenegraph+operating+systems</a> </div><div>Also, the plural of "Mac" is "Macs", not "Max".</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">
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<i>-Are prebuilt 64 bit Windows .dlls available for download?</i></div></div></blockquote><div> No, but there are plenty of build instructions online.</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">
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<i>-It it easily compatible with WXWidgets?</i></div></div></blockquote><div>Yes. I've done it. </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">
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<i>-Can I use it to load and display/manipulate my model objects</i></div>
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<i>from Blender 3D?</i></div></div></blockquote><div>Blender outputs tons of different formats, many of which OSG can import.</div><div><a href="http://lmgtfy.com/?q=openscenegraph+model+format+blender">http://lmgtfy.com/?q=openscenegraph+model+format+blender</a></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div style="font-family:Calibri,Helvetica,sans-serif;font-size:12pt;color:rgb(0,0,0)"><i><br>
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<i>-IS OSG a low level C functions library like OpenGL, or is</i></div>
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<i>it a higher level C++, one like Java 3D for example,</i></div>
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<i>where everything is clearly named?</i></div></div></blockquote><div>C++.</div><div><a href="http://lmgtfy.com/?q=is+openscenegraph+c%2B%2B">http://lmgtfy.com/?q=is+openscenegraph+c%2B%2B</a></div><div>"clearly named" sounds pretty subjective, but yes OSG objects are "clearly named".</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">
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<i>-Can I avoid use of Shaders quite entirely</i></div>
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<i>and systematically, all whatsoever, when programming</i></div>
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<i>via OSG?</i></div></div></blockquote><div>Sure, I don't see why not. You can even use OpenGL immediate mode for everything if you want to.</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">
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Yours truly,</div>
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poweruserm.<br></div></div></blockquote><div>I think you're overselling yourself with that name.</div><div><a href="http://lmgtfy.com/?q=am+I+a+power+user">http://lmgtfy.com/?q=am+I+a+power+user</a> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div style="font-family:Calibri,Helvetica,sans-serif;font-size:12pt;color:rgb(0,0,0)">
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