<div dir="ltr">Seconded, yes.<div><br></div><div>You can also potentially make hierarchical structures of the graph to improve the performance of the intersection process.</div><div><br></div><div>You would not need ODE.</div><div><br></div><div>You could even construct an OSG loader to deserialize the sphereville graph natively so that you could use OSG's databasepager and LOD tools to roam around the graph loading and unloading the bounds dynamically.</div></div><br><div class="gmail_quote"><div dir="ltr">On Thu, Sep 13, 2018 at 1:54 PM Jan Ciger <<a href="mailto:jan.ciger@gmail.com">jan.ciger@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div dir="ltr"><br><div class="gmail_quote"><div dir="ltr">On Thu, 13 Sep 2018 at 14:45, Scott Schultz <<a href="mailto:prvteye@yahoo.com" target="_blank">prvteye@yahoo.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">;tldr version:<br>
<br>
Given a start point and end point, can OSG give me a list of collisions with geometry along the specified line segment?<br>
<br></blockquote><div><br></div><div> Sure it can do that. There is even an example in the repository for it:</div><div><a href="https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgintersection/osgintersection.cpp" target="_blank">https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgintersection/osgintersection.cpp</a></div><div><br></div><div>J,<br></div></div></div></div>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Forensics •</span><span style="font-size:12.8000001907349px"> </span>Imaging <span style="font-size:12.8px">•</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">UAVs </span><span style="font-size:12.8px">• GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</span></div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]<br></div></div></div></div></div></div>