<div dir="ltr">Hi Marlin,<br><div class="gmail_extra"><br><div class="gmail_quote">On 19 April 2018 at 21:24, Rowley, Marlin R <span dir="ltr"><<a href="mailto:marlin.r.rowley@lmco.com" target="_blank">marlin.r.rowley@lmco.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p class="MsoNormal">Robert,<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Changing the sampler_2d to an (int) doesn’t seem to fix the problem. I still get a black texture in the scene.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Here is my updated code:</p></div></div></blockquote><div><br></div><div>What still wrong I can't say as I know snippets of your code.<br></div><div><br></div><div>The best thing I can recommend is to start simple, write a small example program that just sets up a couple of textures and the uniforms and shaders for them. <br><br></div><div>Robert<br></div><div><br> </div></div><br></div></div>