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<p class="MsoNormal">Robert,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I’ve investigated further and believe I’ve found the problem but not sure how to fix it.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I have a constructor for a layered texture class where I pass it an image as the base layer.  I set the texture mode and create a texture in this constructor for the base class.  I also assign BASE_TEXTURE_UNIT to the sampler2D as an id
 to bind the texture to it for the shader (thanks for this..).<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I run a function called updateShaders() (which I’ve sent snippets of code for) at the bottom of my constructor class.  If I access this base sampler texture in the shader, I get what I expect on the geometry.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Now, when I call a function to create a layer for this layered class (i.e. createLayer(some image, weight, etc..)) from the application, I create a texture from this function and I run the updateShaders() function again binding the BASE_TEXTURE_UNIT
 + 1 to my second sampler node and trying to bind it to the texture I just created. 
<u>THIS is what’s NOT working properly</u>.  When I run GPUPerf debugger, I see that the texture unit is assigned the correct #2, but the BoundID isn’t equal to the unit number.  So when I sample from the texture in the shader, it’s just black because it can’t
 see this new binding (assume no blending in the shader just an overwrite).<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">To test this, I reconfigured my constructor to take 2 images instead of 1 image for the base and I forego the call to createLayer() in my application.  Sure enough, the binding is properly set.  Am I missing some kind of callback that should
 force a rebind when I call updateShaders()?<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">-M<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<div>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">----------------------------------------<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Marlin Rowley<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Software Engineer, Staff<o:p></o:p></span></p>
<p class="MsoNormal"><img width="156" height="40" style="width:1.625in;height:.4166in" id="_x0000_i1028" src="cid:image001.jpg@01D3D7F5.8AB56760" alt="cid:image002.jpg@01D39374.DEC5A2E0"><span style="font-size:10.0pt;font-family:"Times New Roman",serif;color:#1F497D"><o:p></o:p></span></p>
<p class="MsoNormal"><i><span style="font-size:12.0pt;font-family:"Times New Roman",serif;color:#1F497D">Missiles and Fire Control</span></i><span style="color:#1F497D"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">972-603-1931 (office)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">214-926-0622 (mobile)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif"><a href="mailto:marlin.r.rowley@lmco.com"><span style="color:#0563C1">marlin.r.rowley@lmco.com</span></a></span><o:p></o:p></p>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
<div>
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<p class="MsoNormal"><b>From:</b> osg-users [mailto:osg-users-bounces@lists.openscenegraph.org]
<b>On Behalf Of </b>Rowley, Marlin R (US)<br>
<b>Sent:</b> Thursday, April 19, 2018 3:25 PM<br>
<b>To:</b> OpenSceneGraph Users <osg-users@lists.openscenegraph.org><br>
<b>Subject:</b> EXTERNAL: Re: [osg-users] EXTERNAL: Re: EXTERNAL: Re: Help on multitexturing..<o:p></o:p></p>
</div>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Robert,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Changing the sampler_2d to an (int) doesn’t seem to fix the problem.  I still get a black texture in the scene.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Here is my updated code:<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateUniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#D69D85">"MySecondSampler"</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Uniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">SAMPLER_2D</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">set</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">BASE_TEXTURE_UNIT</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">+</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B5CEA8">1</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">            mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">setTextureAttributeAndModes</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">BASE_TEXTURE_UNIT</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">+</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B5CEA8">1</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> mSecondColor</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">StateAttribute</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">OVERRIDE</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I want to write this second texture to unit 2.  (base_texture_unit = 1 + 1).  I still get a black object.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<div>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">----------------------------------------<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Marlin Rowley<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Software Engineer, Staff<o:p></o:p></span></p>
<p class="MsoNormal"><img border="0" width="156" height="40" style="width:1.625in;height:.4166in" id="_x0000_i1025" src="cid:image001.jpg@01D3D7F5.8AB56760" alt="cid:image002.jpg@01D39374.DEC5A2E0"><span style="font-size:10.0pt;font-family:"Times New Roman",serif;color:#1F497D"><o:p></o:p></span></p>
<p class="MsoNormal"><i><span style="font-size:12.0pt;font-family:"Times New Roman",serif;color:#1F497D">Missiles and Fire Control</span></i><span style="color:#1F497D"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">972-603-1931 (office)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">214-926-0622 (mobile)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif"><a href="mailto:marlin.r.rowley@lmco.com"><span style="color:#0563C1">marlin.r.rowley@lmco.com</span></a></span><o:p></o:p></p>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
<div>
<div style="border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in">
<p class="MsoNormal"><b>From:</b> osg-users [<a href="mailto:osg-users-bounces@lists.openscenegraph.org">mailto:osg-users-bounces@lists.openscenegraph.org</a>]
<b>On Behalf Of </b>Rowley, Marlin R (US)<br>
<b>Sent:</b> Thursday, April 19, 2018 2:30 PM<br>
<b>To:</b> OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>><br>
<b>Subject:</b> EXTERNAL: Re: [osg-users] EXTERNAL: Re: Help on multitexturing..<o:p></o:p></p>
</div>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I thought the sampler value was a pointer to a texture?<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I set the texture unit to 1 because we’ll need the base texture unit 0 later on.  My goal is to turn on up to 10 texture units and blend them all together.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">To be more clear, he is some more code:<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mGroupState </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">=</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> mBoundGeometry</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateStateSet</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">();</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">      mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateUniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#D69D85">"BaseTexSampler"</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Uniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">SAMPLER_2D</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">set</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mBaseColor</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">.</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">get</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">());</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">      mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateUniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#D69D85">"BaseWeight"</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Uniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">FLOAT</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">set</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mBaseWeight</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">      mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">setTextureAttributeAndModes</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">BASE_TEXTURE_UNIT</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> mBaseColor</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">StateAttribute</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">ON</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">This sets the base texture unit 1 to be bound to the mBaseColor (which is a osg::ref_ptr<osg::Texture2D>) created before the function call.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Then, I do this right afterwards:<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#569CD6">if</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mNumLayers</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">     
</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">{</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">           
</span><span style="font-size:14.5pt;font-family:Consolas;color:#569CD6">int</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">indx</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">=</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B5CEA8">0</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">;</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">     
</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">ref_ptr</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4"><</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Texture2D</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">></span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">tex</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">=</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> mTextureMap</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">[</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">indx</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">];</span><span style="font-size:14.5pt;font-family:Consolas;color:#57A64A">// iter->second;</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">            mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateUniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#D69D85">"TexLayerSampler0"</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Uniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">SAMPLER_2D</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">set</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">tex</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">.</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">get</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">());</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">            mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">setTextureAttributeAndModes</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">BASE_TEXTURE_UNIT</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">+</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B5CEA8">1</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">tex</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">StateAttribute</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">OVERRIDE</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal" style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">     
</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">}</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"><o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Here I get the texture from a std::map.  And then I set the sampler to be bound to the texture.  I then bind the texture unit 2 to the texture.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">-M<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">----------------------------------------<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Marlin Rowley<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Software Engineer, Staff<o:p></o:p></span></p>
<p class="MsoNormal"><img border="0" width="156" height="40" style="width:1.625in;height:.4166in" id="Picture_x0020_1" src="cid:image001.jpg@01D3D7F5.8AB56760" alt="cid:image002.jpg@01D39374.DEC5A2E0"><span style="font-size:10.0pt;font-family:"Times New Roman",serif;color:#1F497D"><o:p></o:p></span></p>
<p class="MsoNormal"><i><span style="font-size:12.0pt;font-family:"Times New Roman",serif;color:#1F497D">Missiles and Fire Control</span></i><span style="color:#1F497D"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">972-603-1931 (office)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">214-926-0622 (mobile)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Arial",sans-serif"><a href="mailto:marlin.r.rowley@lmco.com"><span style="color:#0563C1">marlin.r.rowley@lmco.com</span></a></span><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b>From:</b> osg-users [<a href="mailto:osg-users-bounces@lists.openscenegraph.org">mailto:osg-users-bounces@lists.openscenegraph.org</a>]
<b>On Behalf Of </b>Robert Osfield<br>
<b>Sent:</b> Thursday, April 19, 2018 2:05 PM<br>
<b>To:</b> OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>><br>
<b>Subject:</b> EXTERNAL: Re: [osg-users] Help on multitexturing..<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<div>
<div>
<div>
<p class="MsoNormal" style="margin-bottom:12.0pt">Hi Marlin,<o:p></o:p></p>
</div>
<p class="MsoNormal" style="margin-bottom:12.0pt">The sampler value should be an int, so you shouldn't pass a texture pointer to your setting of the TexLayerSampler0 second sampler.  Perhaps this was just a copy and paste error.<o:p></o:p></p>
</div>
<div>
<p class="MsoNormal">As a general note, normally one would assign a base texture on texture unit 0 rather than 1.<o:p></o:p></p>
</div>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
<p class="MsoNormal">Robert.<o:p></o:p></p>
<div>
<p class="MsoNormal" style="margin-bottom:12.0pt">  <o:p></o:p></p>
</div>
</div>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
<div>
<p class="MsoNormal">On 19 April 2018 at 19:06, Rowley, Marlin R <<a href="mailto:marlin.r.rowley@lmco.com" target="_blank">marlin.r.rowley@lmco.com</a>> wrote:<o:p></o:p></p>
<blockquote style="border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-top:5.0pt;margin-right:0in;margin-bottom:5.0pt">
<div>
<div>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Hello,<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">I’ve been wracking my brain all day on trying to figure out how to do this with no clear examples found online.<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">I have this set of calls in my C++:<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;background:#1E1E1E">
<span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mGroupState </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">=</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> mBoundGeometry</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateStateSet</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">();</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;background:#1E1E1E">
<span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">      mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateUniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#D69D85">"BaseTexSampler"</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Uniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">SAMPLER_2D</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">set</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mBaseColor</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;background:#1E1E1E">
<span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">      mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateUniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#D69D85">"BaseWeight"</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Uniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">FLOAT</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">set</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mBaseWeight</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;background:#1E1E1E">
<span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">      mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">setTextureAttributeAndModes</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">BASE_TEXTURE_UNIT</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> mBaseColor</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">StateAttribute</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">ON</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">I’ve bound this base texture to texture unit (BASE_TEXTURE_UNIT = 1).<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Later in the code, I have this in another function if I create another layer with another texture:<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<pre style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">getOrCreateUniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#D69D85">"TexLayerSampler0"</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">Uniform</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">SAMPLER_2D</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">)-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">set</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">tex</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><o:p></o:p></pre>
<pre style="background:#1E1E1E"><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA">            mGroupState</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">-></span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">setTextureAttribute</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">(</span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">BASE_TEXTURE_UNIT</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">+</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#B5CEA8">1</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">tex</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">,</span><span style="font-size:14.5pt;font-family:Consolas;color:#DADADA"> </span><span style="font-size:14.5pt;font-family:Consolas;color:#C8C8C8">osg</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#4EC9B0">StateAttribute</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">::</span><span style="font-size:14.5pt;font-family:Consolas;color:#B8D7A3">ON</span><span style="font-size:14.5pt;font-family:Consolas;color:#B4B4B4">);</span><o:p></o:p></pre>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Where I’ve created a second texture and want it to reside in texture unit 2.<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">However, in my shader code when indexing the TexLayerSampler0, I only get base texture.<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;line-height:18.0pt;background:#1E1E1E">
<span style="font-size:13.5pt;font-family:Consolas;color:#D4D4D4">finalColor = </span>
<span style="font-size:13.5pt;font-family:Consolas;color:#DCDCAA">texture</span><span style="font-size:13.5pt;font-family:Consolas;color:#D4D4D4">(TexLayerSampler0, LayeredTexCoords[</span><span style="font-size:13.5pt;font-family:Consolas;color:#B5CEA8">0</span><span style="font-size:13.5pt;font-family:Consolas;color:#D4D4D4">].</span><span style="font-size:13.5pt;font-family:Consolas;color:#9CDCFE">st</span><span style="font-size:13.5pt;font-family:Consolas;color:#D4D4D4">);</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Which is wrong.  I’m stil trying to figure out OpenGL and how it works along with OSG so sorry for the inexperience.<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">-M<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">----------------------------------------</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Marlin Rowley</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">Software Engineer, Staff</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><img border="0" width="156" height="40" style="width:1.625in;height:.4166in" id="m_-2348540358210721595Picture_x0020_1" src="cid:image001.jpg@01D3D7F5.8AB56760" alt="cid:image002.jpg@01D39374.DEC5A2E0"><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><i><span style="font-size:12.0pt;font-family:"Times New Roman",serif;color:#1F497D">Missiles and Fire Control</span></i><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">972-603-1931 (office)</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:10.0pt;font-family:"Arial",sans-serif;color:#1F497D">214-926-0622 (mobile)</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:10.0pt;font-family:"Arial",sans-serif"><a href="mailto:marlin.r.rowley@lmco.com" target="_blank"><span style="color:#0563C1">marlin.r.rowley@lmco.com</span></a></span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="margin-bottom:12.0pt"><br>
_______________________________________________<br>
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<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a><br>
<a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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