<div dir="auto"></div><br><div class="gmail_quote"><div dir="ltr">On Mon, 9 Apr 2018 15:01 michael kapelko, <<a href="mailto:kornerr@gmail.com">kornerr@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi.<br>
<br>
TL;DR<br>
All hail the first cross-platform example on how to embed a binary<br>
resource into executable:<br>
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md" rel="noreferrer noreferrer" target="_blank">https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md</a><br>
<br>
Lengthy explanation.<br>
<br>
Once the OpenSceneGraph cross-platform guide (<br>
<a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/" rel="noreferrer noreferrer" target="_blank">https://ogstudio.github.io/openscenegraph-cross-platform-guide/</a> ) has<br>
been finished, I started developing a cross-platform game (<br>
<a href="https://ogstudio.github.io/game-mahjong/" rel="noreferrer noreferrer" target="_blank">https://ogstudio.github.io/game-mahjong/</a> ).<br>
<br>
Overtime I started to face different issues across platforms like<br>
loading resources, loading images, etc.. It became clear that I should<br>
share this knowledge. That's how cross-platform examples appeared:<br>
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples" rel="noreferrer noreferrer" target="_blank">https://github.com/OGStudio/openscenegraph-cross-platform-examples</a><br>
<br>
Unlike the guide, examples are brief, don't provide videos and<br>
screenshots for each step. Instead, each example focuses on the<br>
crucial code necessary to perform a task.<br>
<br>
I would be glad to hear of any specific thing you wanted explained for<br>
OpenSceneGraph that might make a good addition to the examples.<br>
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</blockquote></div>