<div style="line-height:1.7;color:#000000;font-size:14px;font-family:Arial">wonderful !<br><br><br><div style="position:relative;zoom:1">--<br><div>Cheers, </div><div>TianZJ</div><div style="clear:both"></div></div><div id="divNeteaseMailCard"></div><br><pre><br>At 2017-10-28 19:18:01, "michael kapelko" <kornerr@gmail.com> wrote:
>Hi.
>
>You may remember that some time earlier this year I've posted about
>OpenSceneGraph cross-platform guide (
>https://github.com/OGStudio/openscenegraph-cross-platform-guide ) that
>describes how to render a simple cube on desktop, mobile, and web.
>
>Once that was over, I headed straight to creating the first
>cross-platform game with OpenSceneGraph. This gave birth to MJIN
>project ( https://bitbucket.org/ogstudio/mjin ), which builds on
>OpenSceneGraph.
>
>I have successfully built the game based on Memory board game.
>Here's web version:
>https://ogstudio.github.io/game-memory-colors/0.3/mjin-player.html
>Note the famous OpenSceneGraph background :)
>
>Once the game was done I decided to describe how to create it from scratch.
>I've just finished the third article. All articles are in the game's
>home repository:
>https://bitbucket.org/ogstudio-games/memory-colors
>
>If you wanted to create a simple game for a long time but did not know
>where to start, now is a good chance.
>
>Thanks.
>_______________________________________________
>osg-users mailing list
>osg-users@lists.openscenegraph.org
>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
</pre></div><br><br><span title="neteasefooter"><div id="netease_mail_footer"><div style="border-top:#CCC 1px solid;padding:10px 5px;font-size:17px;color:#777;line-height:22px"><a href="http://you.163.com/item/detail?id=1165011&from=web_gg_mail_jiaobiao_9" target="_blank" style="color:#3366FF;text-decoration:none">【网易自营|30天无忧退货】仅售同款价1/4!MUJI制造商“2017秋冬舒适家居拖鞋系列”限时仅34.9元>>  </a>
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