<div dir="ltr">Hi Raymond,<br><div class="gmail_extra"><br><div class="gmail_quote">On 30 October 2017 at 14:58, Raymond de Vries <span dir="ltr"><<a href="mailto:reedev@xs4all.nl" target="_blank">reedev@xs4all.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div>With these changes applied, did you get a chance to
test how the new rev of osgAnimation is working?</div>
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No, sorry, no time for that although I plan to do so asap. I will
give it priority though since, if I recall correctly, you'd like to
release 3.5.8 this week, right?<br>
<span class=""><blockquote type="cite"><div id="m_-7390918695345224962DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2"><table style="border-top:1px solid #d3d4de"></table></div></blockquote></span></div></blockquote>I would like to get osganimation tested and if all goes well merged with master, I'll then tag 3.5.8. I'd like to do that this week, clear my desk for being busy next week :-)</div><div class="gmail_quote"><br></div><div class="gmail_quote">Once 3.5.8 is out the way my focus on the OSG side moves to the finishing the shader_pipeline branch and getting this merged into master, and then finally go for OSG-4.0!<br></div><div class="gmail_quote"><br></div><div class="gmail_quote">Robert.<br></div></div></div>