<div dir="ltr">Hi Raymond,<br><div class="gmail_extra"><br><div class="gmail_quote">On 27 October 2017 at 14:41, Raymond de Vries <span dir="ltr"><<a href="mailto:reedev@xs4all.nl" target="_blank">reedev@xs4all.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">FWIW, I tried to build the osganimation branch last week or so with Visual Studio 2015 and it did not build. I did not have time to look into the issues but plan to do so asap.<br></blockquote><div><br></div><div>Do you recall what the issues were? I might be able resolve them before you next check it out.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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Fyi, I will test with fbx models that I have used successfully with previous versions of the OSG.<br></blockquote><div><br></div><div>Thanks that will be really helpful.</div><div><br></div><div>Cheers,<br></div><div>Robert.<br></div><div> </div><div><br></div><div> </div></div></div></div>