<div dir="ltr">Hi Maxin,<br><div class="gmail_extra"><br><div class="gmail_quote">On 14 October 2017 at 02:49, Maxim Stere <span dir="ltr"><<a href="mailto:osgforum@tevs.eu" target="_blank">osgforum@tevs.eu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I might have found the headers....going to try them next week.<br>
For records they are located here: Link (<a href="https://www.khronos.org/registry/OpenGL/index_gl.php" rel="noreferrer" target="_blank">https://www.khronos.org/<wbr>registry/OpenGL/index_gl.php</a>)<br>
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Before I do though, does switching to GL3 or GLCORE has any performance or feature enhancements over the default GL2 profile at all?</blockquote><div><br></div><div>None as far as I'm aware.</div><div><br></div><div>The only real afvantage for using GL3/GLCORE profile is to help prepare for porting to OSX or GLES.</div><div><br></div><div>Robert.<br></div><div> </div></div></div></div>