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I'm currently in the process of trying to make shadows work in OpenMW and am therefore trying to learn about osgShadow and also convince it to do a bunch of things.<br></blockquote><div><br></div><div>With osgShadow we've tried quite a few different approaches to provide a general purpose shadow implementation, each technique has different strengths and weaknesses. As things stand there isn't any one approach that works well in a wide range of tasks. <br></div><div><br></div><div>Personally, these days with applications having their own shaders and mutlipass technique I feel that osgShadow is less and less the best tool to use. Instead I would suggest coming up with a shadow implementation that is tailored to the needs of your application. This does mean leaning more about how to implement shadowing so slower to get up to speed, but long term it's likely to be better.<br></div><div><br></div>Many thanks for any answers,<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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AnyOldName3<br></blockquote><div><br></div><div>Really? AnyOldName3 is a crap, stupid, insulting to everyone else name. It's not clever or respetful to others in the community. Forum's/mailing lists are poor substitute for face to face conversation, one way we can try to round of the edges is by community in human ways Please come up with a more grown up pseudonym if you can't use your own name. There are so many cool names in fiction that you could pick, go be creative.<br></div><div><br></div><div>Robert.<br></div><div><br></div><div><br></div><div> </div></div><br></div></div>