<div dir="ltr">Seems like using a tesselated mesh that stays in place but using multiple (4? 9?) tiled textures that you offset within a vertex shader might do what you want.</div><div class="gmail_extra"><br><div class="gmail_quote">On Sat, Sep 16, 2017 at 1:10 AM, Paul Cooper <span dir="ltr"><<a href="mailto:paul.tanja@internode.on.net" target="_blank">paul.tanja@internode.on.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi, I'm coming back into OSG after a while and was wondering how I should go about developing a continuous terrain given only say a 256x256 plane. At this stage I just want to get the terrain scrolling with a time variable but eventually I would like to have it scroll using the viewMatrix, i.e. you're in a plane flying forward you are always centered on the plane but the terrain detail is moving to give you the impression of an infinite plane. Has anyone any idea how to approach this?<br>
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Best regards,<br>
<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Forensics •</span><span style="font-size:12.8000001907349px"> </span>Imaging <span style="font-size:12.8px">•</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">UAVs </span><span style="font-size:12.8px">• GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</span></div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]<br></div></div></div></div></div></div>
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