<div dir="ltr"><div> A client of mine is experiencing oddly FASTER framerates when running their OSG-based app under the Visual Debugger versus stand-alone. (Nvidia card, Windows 7).<br></div><div><br></div><div> They've done some troubleshooting and can't identify any factors which differ, other than the debugger itself.</div><div><br></div><div> Some claim to have seen this behavior before on OpenGL apps:</div><div><a href="https://stackoverflow.com/questions/8858128/c-opengl-application-running-smoother-with-debugger-attached">https://stackoverflow.com/questions/8858128/c-opengl-application-running-smoother-with-debugger-attached</a><br></div><div><br></div><div> Has anyone else ever experienced this or understand WTH might be happening?</div><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8px">Legal/IP •</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">Code Forensics •</span><span style="font-size:12.8px"> </span>Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]</div></div></div></div></div>
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